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torebki-fabiola.pl/wp-content/plugins/mapster-wp-maps/includes/google-map-polyline-encoding-tool/Polyline.php
2026-03-05 13:07:40 +01:00

153 lines
4.7 KiB
PHP

<?php
/**
* Polyline
*
* PHP Version 5.3
*
* A simple class to handle polyline-encoding for Google Maps
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* @category Mapping
* @package Polyline
* @author E. McConville <emcconville@emcconville.com>
* @copyright 2009-2015 E. McConville
* @license http://www.gnu.org/licenses/lgpl.html LGPL v3
* @version GIT: $Id: 09435fd8b7f75460f71da06ded31194c13216b0b $
* @link https://github.com/emcconville/google-map-polyline-encoding-tool
*/
/**
* Polyline encoding & decoding class
*
* Convert list of points to encoded string following Google's Polyline
* Algorithm.
*
* @category Mapping
* @package Polyline
* @author E. McConville <emcconville@emcconville.com>
* @license http://www.gnu.org/licenses/lgpl.html LGPL v3
* @link https://github.com/emcconville/google-map-polyline-encoding-tool
*/
class Polyline
{
/**
* Default precision level of 1e-5.
*
* Overwrite this property in extended class to adjust precision of numbers.
* !!!CAUTION!!!
* 1) Adjusting this value will not guarantee that third party
* libraries will understand the change.
* 2) Float point arithmetic IS NOT real number arithmetic. PHP's internal
* float precision may contribute to undesired rounding.
*
* @var int $precision
*/
protected static $precision = 5;
/**
* Apply Google Polyline algorithm to list of points.
*
* @param array $points List of points to encode. Can be a list of tuples,
* or a flat, one-dimensional array.
*
* @return string encoded string
*/
final public static function encode( $points )
{
$points = self::flatten($points);
$encodedString = '';
$index = 0;
$previous = array(0,0);
foreach ( $points as $number ) {
$number = (float)($number);
$number = (int)round($number * pow(10, static::$precision));
$diff = $number - $previous[$index % 2];
$previous[$index % 2] = $number;
$number = $diff;
$index++;
$number = ($number < 0) ? ~($number << 1) : ($number << 1);
$chunk = '';
while ( $number >= 0x20 ) {
$chunk .= chr((0x20 | ($number & 0x1f)) + 63);
$number >>= 5;
}
$chunk .= chr($number + 63);
$encodedString .= $chunk;
}
return $encodedString;
}
/**
* Reverse Google Polyline algorithm on encoded string.
*
* @param string $string Encoded string to extract points from.
*
* @return array points
*/
final public static function decode( $string )
{
$points = array();
$index = $i = 0;
$previous = array(0,0);
while ($i < strlen($string)) {
$shift = $result = 0x00;
do {
$bit = ord(substr($string, $i++)) - 63;
$result |= ($bit & 0x1f) << $shift;
$shift += 5;
} while ($bit >= 0x20);
$diff = ($result & 1) ? ~($result >> 1) : ($result >> 1);
$number = $previous[$index % 2] + $diff;
$previous[$index % 2] = $number;
$index++;
$points[] = $number * 1 / pow(10, static::$precision);
}
return $points;
}
/**
* Reduce multi-dimensional to single list
*
* @param array $array Subject array to flatten.
*
* @return array flattened
*/
final public static function flatten( $array )
{
$flatten = array();
array_walk_recursive(
$array, // @codeCoverageIgnore
function ($current) use (&$flatten) {
$flatten[] = $current;
}
);
return $flatten;
}
/**
* Concat list into pairs of points
*
* @param array $list One-dimensional array to segment into list of tuples.
*
* @return array pairs
*/
final public static function pair( $list )
{
return is_array($list) ? array_chunk($list, 2) : array();
}
}